what is needed to run a minecraft server

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This folio lists the server requirements of the current Java Edition version, 1.18.2.

Contents

  • one Server installation and configuration
  • two Server requirements
    • 2.one Running a LAN Political party type Server (since 1.11.two)
    • 2.2 Running a Dedicated blazon Server
    • 2.three Running a Server-grade Server
  • 3 References

Server installation and configuration [ ]

For a full tutorial on setting up a Minecraft server, please read the installation and configuration guide.

Server requirements [ ]

Requirements may change depending on the server software (like the Bone), such as using Bukkit and/or mods.

  • A Java runtime (JRE), version 8 or college. JDK contains JRE, and then it will work as well. As of version i.17, JRE version xvi is required. For version 1.18, JRE version 17 is required.
  • At least i GB of RAM allocated for the server to run (-Xmn 128M -Xmx 1G).
    • If y'all are using Windows or a desktop-based Linux distribution, you should have at to the lowest degree ane GB of additional physical RAM in the figurer, so the graphics on the desktop don't become laggy.
    • Depending on the specific java version, you may be able to set a "soft max RAM" corporeality for the server JAR programme. The JDK will try to proceed memory usage below the soft max, but will allow it to go above information technology to reach -Xmx if needed. Try -Xmn 128M -Twenty:SoftMaxHeapSize=1G -Xmx 2G.
  • A CPU with good single-core performance. The server (as of 1.14) does use additional cores for other operations, but typically iii cores are used at most.
    • Hyperthreading (HT) or simultaneous multithreading (SMT), i.e. a CPU providing 2 "threads" or "logical cores" for each physical core, does non seem to do good Minecraft much. On the other manus, it does not really hurt either, and having the setting on does let your CPU to practise some extra work on the side. Just don't worry about it.
    • The state of affairs with third-party software is that while additional work (from plugins) exercise use boosted cores, the cadre world mechanics (ticking, etc.) largely remain the aforementioned. Attempts to make the core mechanics multithreaded include Akarin, but do be warned this is very complex piece of work and things get buggy very easily.

Here is a elementary recommendation to help you become started and/or help decide which hosting option is all-time for you lot:

Running a LAN Party type Server (since 1.eleven.2) [ ]

Note that these requirements are for the server simply. You need to allocate more resource to the OS!
Also annotation that these suggestion assume default settings in server.conf - i.east., a Draw Distance no college than 10, and is too based on a new world; the bigger the earth gets, especially if there'due south avant-garde redstone circuitry at work, the requirements - specially the RAM, or in the instance of lots of redstone or mobs (in eastward.g. grinders), the CPU - increment significantly (to the betoken where a major world with several camps, redstone machinery, grinders, etc. can easily more than double the requirements).

Exist sure to accept at to the lowest degree a depression-ping cyberspace connection, such as DSL or cable.

Requirements Players CPU RAM Storage
Minimum 1-4 Intel Core 2 Duo or AMD Athlon 64 x2 1GB At to the lowest degree 150MB for world saves
Recommended five-10 Intel Core 2 Duo or AMD Athlon 64 x2 2GB At least 200MB for world saves
Best x+ Intel Core i5-4690 or AMD Ryzen 5 1600 4GB At least 200MB SSD

Running a Dedicated type Server [ ]

Delight see Dedicated Server Requirements for more data.

Running a Server-class Server [ ]

Please see Server-Form Server Requirements for more information.

References [ ]

potterpossloved.blogspot.com

Source: https://minecraft.fandom.com/wiki/Server/Requirements

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