Gardners Art Through the Ages Ancient Egypt Pg 56

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This review is transcluded from Talk:Ginga Fukei Densetsu Sapphire/GA1. The edit link for this department tin can be used to add comments to the review.

Reviewer: Lee Vilenski (talk · contribs) fifteen:56, 20 February 2018 (UTC) [answer]


Hi, I am planning on reviewing this article for GA Condition, over the next couple of days.

If editors could refrain from updating the particular section that I am updating until information technology is complete, I would appreciate it to remove a edit conflict.

Firsthand Failures [edit]

  • It is a long way from meeting whatever ane of the six adept article criteria. - Article is already B class
  • Information technology contains copyright infringements. - From a quick scan, at that place are no copywright infringements.
  • Information technology has, or needs, cleanup banners that are unquestionably withal valid. These include {{cleanup}}, {{POV}}, {{unreferenced}} or large numbers of {{citation needed}}, {{clarify}}, or like tags. (See also {{QF-tags}}). - No official tags on the article.
  • It is not stable due to edit warring on the page. Skilful history. Seems like a lot of work from one editor, merely no edit warring.

Links [edit]

  • No issues regarding errant links. All the same, there is only a few references for an GA nominee.

Prose [edit]

Lede [edit]

  • "Ginga Fukei Densetsu Sapphire (Japanese: 銀河婦警伝説サファイア),[a] usually abbreviated to Sapphire in English language, is a shoot 'em up video game developed past CAProduction for the PC Engine CD-ROM² Organisation." - Is the game abbreviated to simply Sapphire'? There'due south no other parts to this proper noun?
    • I don't sympathise the question. The game's full title is "Ginga Fukei Densetsu Sapphire". In English sources, they ofttimes refer to it colloquially every bit "Sapphire" because it'southward the merely English word and the largest word on the cover.
      • So, is it known merely every bit Sapphire in texts reciting the game, or is information technology simply a shortened version of the title to refer to the game?
        • A shortened version. The title is always first and foremost called "Ginga Fukei Densetsu Sapphire", then later in the same review, they will call it just "Sapphire" for easier reading.
          • That makes sense. I don't know why I didn't understand before.
  • "The story follows an all-women police force in 2092 traveling through time to stop terrorists threatening their world." - Which earth is this? Is it clear that information technology isn't globe?
    • Information technology's Globe. I remove "their world" and reworded the sentence.
  • "In retrospective coverage," - Does this mean the game was critically panned at the time, or was information technology merely ignored?
    • It means I could not locate any contemporary reviews :\
      • No worries. Flake of a shame, merely very likely only exists in paper sources.
  • In 2008, the game was re-released on a compilation for the PlayStation Portable released exclusively in Japan. - why isn't this release mentioned in the infobox for the game?
    • Because it's emulation
      • But it was still a released copy (For sale)? Regardless of the type of port or emulation, all releases should be specified in the infobox. If it's important, it should be besides written in prose.
        • Emulated released exercise non become in the infobox per Template:Infobox video game
          • Really? I had no thought. Good grab!

Gameplay [edit]

  • "Sapphire is a vertically scrolling shoot 'em up." - Should this mention that the game is 2d. I realise that with the game beingness released in 1995 this might be obvious, but might exist worth calculation.
    • Added
  • "Terrorists accept taken to stashing weapons and other contraband in the past, which leads to the germination of an all-adult female police forcefulness to counter the threat." - Is in that location any explanation why this is? Why does it have to be an all-women constabulary force?
    • Like most things that come out of Nippon, it'southward fan service. No source says this though so I can't say it
      • This is ok. I'thousand not a big fan of the sentence, as information technology suggests that if terrorists took over, the natural class of events would exist to hire an all-adult female law force. Maybe this should go in parentheses, just it's ok for now.
        • I like that suggestion. I've implemented information technology.
  • "The game is split beyond v levels, each taking place in a different times and locations: A futuristic city, the Middle Ages, ancient Japan, ancient Egypt, and finally outer infinite" - "Ancient" is used twice. Could hands be merged into "both Ancient Egypt and Nihon", or similar.
    • Done
  • "The levels are remarkably short with longer boss battles." - according to whom? and, in comparison to what?
    • I rewrote this judgement to show he was comparing the level length to the boss battle length.
      • Cheers, I assumed this was in comparrison to other similar games.
  • "The player tin can pick to play every bit one of four women. Each has their own ship with a unique movement speed and three unique weapons" - Would like a citation. Shouldn't be besides hard to notice.
    • All that information is source in the HG101 source towards the end of the paragraph.
  • "One of the weapons is a straight shot, another is a broad angle shot, and the tertiary shoots from the rear. The histrion tin pick upwardly colored gems to power upwards these weapons. When powered up, two pods wing side by side to the ship which tin blot enemy burn down and unleash powerful shots. The player also has limited bombs at their disposal which deal loftier damage. The difficulty in Sapphire is adjustable" - Feels a flake like cruft. Rewording would make this feel better. Adjustable, how? Consider condensing these paragraphs.
    • Most shooters have very similar mechanics, and so here I'm explaining the unique gameplay elements of Sapphire. How do you advise I reword and what nigh it is crufty? I've already left out a lot of minutiae.
      • I doubt my wording volition be perfect, considering I don't know the game's intracies. However, "Weapons include a straight shot, wide bending shot, and a rear-facing shot, which tin be repowered (Powered-up) by coloured gems the player tin pick-up. When powered up, ii pods fly side by side to the ship which tin absorb enemy fire and unleash powerful shots. A limited supply of bombs are likewise bachelor that deal high damage."
        • I swapped that phrasing in, changed a couple pocket-sized things.

Background [edit]

  • Would this not exist better every bit a "Development" Department?
    • Not really because the section doesn't discuss evolution at all, simply the "background" of everything that led to the game'southward development. I could not find any info on the dev history.
  • The actress two.25MB of retentiveness was large and allowed for some high quality ports of fighting games. - Swap to higher. Surely they could accept still ported the game, and high quality is a conceptual term.
    • Done
  • CAProduction were working on a 3rd entry in the "Thunder" trilogy post-obit Gate of Thunder (1992) and Lords of Thunder (1993) when they were approached by Hudson. - Presumably before the release of the game?
    • I don't understand your question. This was before Sapphire was released. A tertiary "Thunder" game was never finished because they made Sapphire instead.
      • That was the clarification I needed. I assumed they were in talks before the third game was released. Simply it's moot if the game was never made.

Release [edit]

  • If the other subsection does get changed to "Development", perhaps this could become a subsection of that.
    • Other department non changed to Development
  • "The release came tardily in the PC Engine's lifespan and subsequently was printed in low numbers." - How low? - Edit, it says this later. Perhaps remove the line regarding calling it the holy grail until after the price amounts are noted.
    • No source on exactly how low. Moved the holy grail phrase to the cease of the paragraph
  • As a effect, Sapphire became a rare collector'south item, selling for "incredibly high" prices in the video game collecting market - Who is quoted as saying it was incredibly high?
    • Kurt Kalata. I removed the quote and replaced with just "high"
  • Due to its rarity, few gamers accept had the opportunity to play Sapphire - Opportunity is a weird word for this. Surely lots of people have the opportunity to buy the game, only it was simply ridiculously overpriced?
    • What would be a improve give-and-take? "Opportunity" is in reference to the game beingness and then rare, that even stumbling upon it at someone's house and playing it is extremely unlikely. It's the opportunity to play non to own.
      • Maybe it is the right word, I'm unsure. The thought that someone doesn't have the opportunity to play the game might exist erroneous, considering anyone could purchase the game, even at a ridiculous toll.
        • OK I reworded this sentence, removed "opportunity", and added in some info earlier about the hardware requirements.
  • On 31 July 2008, Hudson Soft released a compilation of the get-go two Galaxy Fräulein Yuna games and Sapphire on the PlayStation Portable in Japan. - With this being a port, is there whatever information on this release, or divergence in gameplay, etc?
    • It is not a dedicated port, it is emulation. Only difference is the aspect ratio options which is a function of the emulator.
      • I'm not familiar with the PSP'due south emulator. Was this a digital download, retail release, etc?
        • Concrete release on UMD, merely emulated, not a dedicated port
  • The compilation is titled Ginga Ojousama Densetsu Drove[b] and was released as part of the PC Engine All-time Collection series - Was this the proper noun of the series? If then, it should be italicized.
    • It'due south already italicized isn't information technology?
  • PC Engine Best Collection exists as an article, and should be wikilinked.
    • Done
  • This release adds in options to change the aspect ratios for all three games and features an art gallery with Akitaka's concept fine art for the games and some original art. - This should mention what the aspect ratio change is from. - When you mention Original fine art, is this artwork from the original game, or unreleased art? Was there a graphical modify betwixt versions?
    • I added the aspect ratios. Past original art, I mean original artwork by the creative person unrelated to the games. I changed "art" to "artwork" to maybe help with this meaning. No graphical modify considering, again, emulation.

Reception and Legacy [edit]

  • In retrospective coverage, both Kurt Kalata of Hardcore Gaming 101 and E. Kozo of Hardcore Gamer lauded Sapphire as one of the greatest PC Engine shoot 'em ups. - Was there no coverage of the game when it came out?
    • Not that I tin find. Since the PC Engine was nearly dead and it was such a limited release, the only chance they be is inside quondam print Japanese media, if that.
  • "In his review Kalata found the gameplay mediocre" - Wording. Replace with "Kalata review of the game found the gameplay "mediocre"" (Provided that is a quote).
    • Mediocre is non a quote. And distressing I disagree I don't think that's better at all. Kalata'due south review of the game didn't find the gameplay mediocre, Kalata did. I did put a comma in though.
  • He goes on to explicate how Sapphire's developers were able to create loftier-quality pre-rendered 2nd sprites and animate them and so well that they nearly convinced players the game was rendering 3D polygons. - Should this be mentioned in the development section as well/in place of?
    • I don't think so, because there's a nuance. Hither, a critic is commenting on the quality of the 2D sprites and how they looked to him and other players. It doesn't say that the developers purposely wanted to create loftier-quality pre-rendered 2D sprites to emulate 3D polygons.
      • Ok, seems odd to have a reviewer mention something particularly in the review of the game that isn't covered in the article about the game to me.
        • I reworded the sentence in consideration of this. I couldn't find a adept place earlier in the commodity to mention the game uses pre-rendered sprites. How does that look?
  • Reviewing the re-release, Kozo idea the compilation had a great value since original Sapphire copies were worth ten times its price. He also praised the bonus art content but criticized the poorly implemented attribute ratio options. He concluded that the re-release of Sapphire was a "tiptop notch example of a quality game withstanding the test of fourth dimension." - One time over again, what was the aspect ratios, and why were they bad?
    • Added

Notes & References [edit]

  • referencing style is good. Well Archived and paper copies.
  • Were there zero publications reviewing the game at the time?
    • See my comment above

GA Review [edit]

GA review (come across hither for what the criteria are, and here for what they are non)
  1. It is reasonably well written.
    a (prose, spelling, and grammar): b (MoS for pb, layout, discussion choice, fiction, and lists):
    Washed - Run across to a higher place. At that place were a few wording issues which accept been rectified.
  2. Information technology is factually authentic and verifiable.
    a (reference section): b (citations to reliable sources): c (OR): d (copyvio and plagiarism):
    Article is well researched, despite few references, is verifiable.
  3. It is broad in its coverage.
    a (major aspects): b (focused):
    Still not sure about the lack of information nigh the PSP release, higher up. If it isn't a retail release, this is ok, if it is, it needs mentioning.
  4. It follows the neutral point of view policy.
    Fair representation without bias:
    Very fair.
  5. It is stable.
    No edit wars, etc.:
    No evidence of edit warring
  6. It is illustrated by images and other media, where possible and appropriate.
    a (images are tagged and non-gratuitous content have fair use rationales): b (appropriate use with suitable captions):
    Images are fine. All are protected past US constabulary
  7. Overall:
    Pass/Neglect:
  • @Lee Vilenski: Replies above. Cheers very much for the review. TarkusAB talk 03:32, 21 Feb 2018 (UTC) [answer]
    • Hi @TarkusAB:, I take replied to a few of these answers, and struck out ones that no longer need discussion. Thanks for your speedy response. I'll accept some other look of the article and conduct the terminal part of the review soon. Lee Vilenski (talk • contribs) 09:20, 21 February 2018 (UTC) [respond]
      • Having washed i final sweep, and with considerations towards the above edits, I volition laissez passer this GA. Nonetheless, I would all the same like a lilliputian clarification on if a video game with a physical release could be considered an emulation in this way. I will start a topic on the Wikipedia Talk:WikiProject Video games for clarification regarding this. Even so, congratulation, Ginga Fukei Densetsu Sapphire has passed it's GA review. Lee Vilenski (talk • contribs) 12:xviii, 21 Feb 2018 (UTC) [reply]

Did some brief searching for sources. I could not immediately notice any import reviews. Consoles + would be the matter to bank check, equally they had a bully preview/review section for JP only titles.

PC Engine Fan did a special series in their Dec issue to Hudson games, and they devote a whopping five pages to the game. This is the most indepth source I've institute, but it'due south all in Japanese. They accept a % number in forepart of each Hudson game they cover, and I believe that's the review score the magazine gave them, merely I'm not entirely sure. The previous November issue likely was the review of the game. Both Famitsu and PC Engine Fan make a big deal about the "polygons", with Famitsu calling it the first PC Engine game to apply polygons. This should probably be mentioned in the development section.

Superjuegos's Japanmania supplement previewed the game in their Mangazone department (devoted to anime themed games). The preview is 1 page, and not super in depth but information technology covers some basics. Also, I constitute Game Go! interview with the composer. The interview unfortunately does non go into depth about the specific development of this game, but information technology gives background on the composer, and does say they worked on this game. Likewise the rights to the soundtrack are owned by Hudsonsoft. I also found some Retro Gamer (United kingdom of great britain and northern ireland) brief citations discussing how rare and expensive the game is. As well, I found a High german Euro-gamer page that covers the rarity of the game.

I own Shooting Gameside, and it'due south possible they covered the game. I will have to get and check. Overall PC Engine Fan is the almost in-depth source by far. Harizotoh9 (talk) 03:43, 26 May 2019 (UTC) [reply]

T'due south music talks like the soundtrack had never been released for the game as of 2001. The music is very notable, and any soundtrack release should be discussed.

There'south a French mag called "Hardcore Gamers" (which appears unrelated to the English mag equally far as I tin tell), and the last issue I've read was 2005. If the magazine lasted until 2008 they would have reviewed the PSP drove. Harizotoh9 (talk) sixteen:32, 27 May 2019 (UTC) [respond]

Read through the Japanmania preview, and I don't think it says anything terribly new. All it says is that Mika Akitada is working on the game, and he'd previously worked on Zeta and 083, and the Arcade card creates a lot of "morphing routines and renderings". Thing is, I'm not sure what "morphing" is in reference to. The animations? Harizotoh9 (talk) 02:54, 28 May 2019 (UTC) [reply]

potterpossloved.blogspot.com

Source: https://en.wikipedia.org/wiki/Talk:Ginga_Fukei_Densetsu_Sapphire

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